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Virtual Reality Game

Specifications

1

Criteria

  1. Safety - in terms of time worn without causing undue discomfort through controlled feedback intensity.

  2. Prototype weight - in kilograms.

  3. Power Usage  - in Watts.

  4. Realism and authenticity - based on sensory feedback from the user’s experience.

  5. Scalable - based on the number of different applications the prototype can handle

  6. Usability - in terms of how easy and intuitive users find the prototype.

  7. Compatibility - with several different VR platforms including open-source VR.

  8. Cost effectiveness - in dollars saved.

2

Constraints

  1. Budget per product should be less than $500 (just for prototype and consumer product). 

  2. Out-of-pocket development expenses should not exceed $50 per team member.

  3. The software size should not exceed 10 GB.  

  4. The dimensions of the prototype should not significantly limit movement.

  5. The weight of a single product should be less than 1 kg.

  6. Customize the degree of feedback intensity that users experience.

  7. The system should have low latency that is less than or equal to 200 ms.

3

Requirements

  1. Battery life must be greater than ten minutes. 

  2. Multiple safety measures in place.

    • Weakest Link for motor

    • Motor has 180° rotation

    • Fuse for high current

    • Wires with gauges large enough to support the current

    • Recalibration button

  3. A sandbox should be developed to show off features.

  4. Should be able to track progress of user in terms of time spent in minutes 

  5. Should receive research-based feedback to measure how immersive the solution is; this can also be done by measuring the outcomes of the solution

  6. In the project timeline, there must be a working prototype by the end of Feb 2024.

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